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Covenant fighters vs clone fighter
Covenant fighters vs clone fighter













covenant fighters vs clone fighter

  • Ryu, Evil Ryu, Ken, Akuma and Shin Akuma: Extremely similar movesets, with minor differences.
  • covenant fighters vs clone fighter

  • F7 has all of Blade's, Arkane's and Khyber's moves, essentially making him a mash-up of all three troopers.
  • Sawada is similar to Fei-Long in appearance, but completely different in terms of moveset.
  • Khyber to Dhalsim: Very similar moveset, he might have been intended as a replacement for Dhalsim, who was not featured in the game.
  • Differentiates himself by being able to launch his projectile high or low, lacks the Hurricane Kick but has the Tiger Knee that functions as a horizontal Shoryuken, and different normals.
  • Sagat to Ryu and Ken: Shares the same projectile and uppercut based game.
  • Akuma lacks a Super Combo in his first appearance, but gains the Shun Goku Satsu in the later versions, Turbo Revival and Turbo HD Remix and more recently, Ultra Street Fighter II. Akuma, introduced in later iterations as a 'master' clone, is a fusion of the two. In applicable versions, their Super Combos were different from each other. In the original, both were practically indistinguishable, but over the many updated releases, Ken has gained a more powerful, wider arcing and multi-hitting Shoryuken and a multi-hitting Hurricane Kick that does not knockdown, while Ryu has a faster and more powerful Hadoken, a single hit Shoryuken and Hurricane Kick.
  • Ryu, Ken and Akuma: Extremely similar movesets, though exactly how different differs from which version.
  • Ryu was the base character for Player 1 and Ken was for Player 2.
  • Ryu and Ken: Exact movesets and character model, the only difference is a color swap.
  • covenant fighters vs clone fighter

    Even characters considered clones often have entirely different animations and properties on their attacks, such as Kage and Ryu The direct clone character has mostly fallen out of common usage and replaced with characters fitting archetypes general to various fighting games rather than being directly based on another character in the roster. The prominence of both clones and the Shotokan style associated with not only Ryu and Ken, but a variety of other fighting game protagonists and rivals led to the term "shotoclone", referring to both the derivative character and the further derivatives from them. Once the option for mirror matches was added in Championship Edition, Ken saw many alterations, such as trading a slower Hadoken for a stronger Shoryuken, giving way to the concept of clones as they are known today, variants with similar movesets to a base character but with alterations to offer a unique playstyle. Street Fighter II's expanded roster gave players the option to choose from eight characters, however Ryu and Ken remained identical as a result of World Warrior not having alternate colors to differentiate two players picking the same character. Games that offered competitive multiplayer did so by pitting two identical fighters against one another, such as Street Fighter letting players fight with Ryu and Ken. In their infancy, fighting games often focused on a single playable character fighting against a variety of computer opponents rather than other players.















    Covenant fighters vs clone fighter