

The latter – spot kicks – too has undergone a complicated change. Now, it’s a three-step process: first you decide the power on the ball, then move the designated player around if you wish to, and then tap the cross button again. In previous FIFA versions, you just moved the target player around with the left analogue stick and hit X/ Square when ready, with the power on the ball left to the delivery man. With the former, the ability to switch to a player in the box now works differently from before. Corners and penalties have been altered in big ways, with both now showing the general direction the ball is headed in.

The other big change in FIFA 17 is to set-pieces as a whole. Set-piece rewrite is a win for serious players ( Also see: PES 2017 Demo Is Out and We Can't Wait for the Final Version) Moreover, they didn't just switch wings back while the game was on either, but stayed put on the opposite flank until the ball went out of play. So, in a FIFA 17 demo match-up between FC Bayern Munich and Juventus, when right-winger Arjen Robben took a left corner for Bayern (on the opposite wing to where he plays) and the ball ended up being cleared to Philipp Lahm, a right-back who had drifted to the left side of the pitch as well, the other wing men – Franck Ribery and David Alaba – were clever enough to occupy the other flank when possession was lost. The new AI intelligence improvements come into play during defence too. This will please the virtual tiki-taka masters, letting them build on their passing skills and patience, as they infuriate opposition defence that had taken to sitting deep – parking the bus, so to speak – by way of tactics. The latter means that players in FIFA 17 demo don’t just keep on trying to get behind the defence, as in earlier FIFA games, but can identify when there’s space in front of it too. It lets you create unique one-two combinations with other players, and make a “False 9” out of your forward in combination with the third change: the active intelligence system. Then there’s the physical overhaul, as EA Sports calls it, responsible for players forming a shield against their centre-backs and defensive midfielders. But it allows you to create the type of opportunities that Real Madrid’s Luka Modrić regularly sets up for his team-mate Gareth Bale, sending the football at a combination of pace and angle that makes you stand up from your seat. The threaded through pass is a difficult skill to master, and if you use it at the wrong time, you’re likely to immediately hand over possession. A day into playing the FIFA 17 demo, we’re still picking up on nuances via matches and skill games. That’s not the only change to how goal-scoring chances are created in FIFA 17, with the addition of mechanics such as threaded through-pass, hold-up play or dropping in short by forwards, and a defence that continually tracks the runs and reads any cues in the momentum change of other attackers.Īll of these changes are subtle, and take time to appreciate and even more time to hone.

( Also see: PES 2017 Review: Can Konami's Latest Tackle EA Sports' FIFA?) And as with any other shooting mechanism, the quality of it all depends on the player you’re taking the shot with. Instead, you need to press the shoot button twice – the first to decide on the power applied on the ball, and the second (just a tap) to make it into a low, driven one. They are one of the most significant changes to these year’s instalment, advertised in the first screen you see when you boot up the game’s demo released this week, after EA is done telling you about their engine change from Ignite to Frostbite (used previously for Battlefield and Need for Speed titles) and before it shows the much-hyped The Journey mode.Įxecuting a driven shot is not as easy as just hitting a modifier, which is how it goes for finesse (RB/ R1) and chip (LB/ L1) shots. With FIFA 17, driven shots are now a thing.
